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Fist Of The Samurai Demo
Location
Full Sail University
Date
May 2025
Role
AI Programmer
What I did during the project:
Pots Trigger,
Pot Spawner,
Pot,
Enemy Spawner,
Dragon,
Knife Thrower,
Tom Tom,
Grabber,
Model Colors
Blender:
In Blender I was able to get the models to render the models with colors in the game since we didn't have textures in the game engine.
Game Mechanic
Pots Trigger:
I have two pots trigger that will be in the second level. The first one gets active when the the player spawns which will activate the pots spawners. Once the second trigger is activate it will deactivate the pot spawners and activate the enemy spawners. This will also deactivate the triggers so the player won't be able to go back the the spawning location and trigger the pots again.
Pot Spawner:
Pot Spawner will activate once the player gets within the acceptable distance it will spawn a pot unlimited time with a set spawn interval. Then it will stop spawning pots once the player gets out of the acceptable distance.
Pots:
Pots will fall from the spawner's location and once it hits the floor it will play crashing sound and spawn a dragon.
Enemy Spawner:
Enemy Spawner will spawn all but one of the enemies types with a small spawn interval. There are two spawners on each side. They will move with the camera so the player won't be able to see the enemy spawn. This allows the enemy to walk into view.
AI
Dragon:
Dragon will spawn and face the direction of the player. Then attack the player once and gets destroy.
General Enemy Function:
All the enemy will stop at a certain range and attack the player. If the Player gets closer than the enemy will
Knife Thrower:
Knife Thrower will stop at a
Tom Tom:
Grabber: