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Pots/Enemy Trigger

I have two triggers (Pot and Enemy) that will be in the second level.

The first one is the pot trigger, this gets active when the the player spawns which will activate the pots spawners.

The second trigger is activate it will deactivate the pot spawners and activate the enemy spawners. This will also deactivate the triggers so the player won't be able to go back the the spawning location and trigger the pots again.

Enemy Spawner

Enemy Spawner will spawn all but one of the enemies types with a small spawn interval. There are two spawners on each side. They will move with the camera so the player won't be able to see the enemy spawn. This allows the enemy to walk into view.

Pot Spawner

Pot Spawner will activate once the player gets within the acceptable distance it will spawn a pot unlimited time with a set spawn interval. Then it will stop spawning pots once the player gets out of the acceptable distance.

Pot

Pots will fall from the spawner's location and once it hits the floor it will play crashing sound and spawn a dragon. The player is able to break it before it lands on the floor resulting the dragon not to spawn.

Dragon

When the dragon spawns it will face towards the player and then attack using fire breath once. Then it will despawn.

General AI

All the enemy will run up to the player and stop at a certain distance and do their attack. If the player gets too close the the enemy then they will slowly back up.
Note: The only enemy that doesn't do this is the dragon.

Knife Thrower

The Knife Thrower will stop at a farther distance than any other enemies and start throwing knifes. They will have a cool down to throw the next knife.

Tom Tom

Tom Tom is very similar to the grabber but the difference is that they are small so only low attacks will kill them and that they jump at random times while getting close to the player.

Grabber

The Grabber will get close to the player and grab them. The player will be unable to move

Model Color

I was the one who was able to put colors on the model in blender. So when we export the map to vulkan the models would have color to them instead of being a complete grey model.

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